Our heroes, following a brief bathroom break in which Yaz discovers graffiti ( http://2.media.collegehumor.cvcdn.com/47/63/ad029e035a60b37f806e98e4881b6cf2.jpg ), take their leave of Waterdeep and get back on the Coast Way headed north. The leader of their new caravan, Ardred Briferhew, came across as a real talent. Absolutely dedicated to his job with a keen eye for detail, a knack for execution and the work ethic of ten men. But when the caravan is attacked by a resulka Ardred steps aside, in a spirit of teamwork, for the more gifted players. And while the party is going to miss Ardred Briferhew, they will take his inspiring presence with them on the road to the championsh-ahem the stopping of Tiamat. What was I talking about?
Anyway, the party dispatches a spirit who summoned a water weird and turned the shadows of the caravan members against themselves. In a display of pure holy might, Ezra turns the offending spirit, who flies off into the night shrieking. Shortly thereafter Avery sets her, and a not insignificant part of the swamp, alight with a fireball. A good time was had by all.
Finally, after 10 days the party arrives at the Carnath Roadhouse.